VaeVictis 176 - Special Game issue (September/October 2024)
VaeVictis 176 - Special Game issue (September/October 2024)
VaeVictis 176 - Special Game issue (September/October 2024)

VaeVictis 176 - Special Game issue (September/October 2024)

£16.50
(VAT Free)
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In stock
+
Part Number
VAJ176
Brand
VaeVictis
Information

SYNOPSIS

NEWS HEXAGONS

Traces of Hubris
Wavre
Utah Beach
A Gest of Robin Hood
I Napoleon
The Battle of Mackinac Island
Berestechko 1651
BOARDGAMES

Valley of Tears
Aliens
GCACW 3e partie
Western Front Ace
Aces of Valor
Incredible courage at Austerlitz
1807 Preussisch Eylau
Europe in Turmoil
Twilight of the Reich
Kingmaker
Plum Island
Stalingrad Roads
Air & Armor
Le jeux Première GM 2e partie
HOBBY

Des étudiants s’invitent au combat : Pendragon
JdR Sapa Inca
FIGURINES

Scénarios Croisades
Présentation Epic Punic Wars Warlord
Conseils de peinture Epic
Stalingrad 1942, monter la table
Nordic Forces/Team Yankee
Scénarios Révolution américaine
Gangs of Rome

SCENARIOS

ASL
M44
ART OF WAR

Cowpens 1781
WARGAME with die-cut counter: Cowpens 1781

A small force of the Continental Army under the command of Morgan was marching through South Carolina in order to forage for supplies and raise the morale of local colonial sympathizers. As he considered Morgan's army a threat to his left flank, British General Cornwallis dispatched cavalry under commander Tarleton to defeat Morgan. Tarleton, bolstered by British reinforcements, set off in hot pursuit of the American detachment.
Morgan resolved to make a stand at Hannah’s Cowpens, a position on a low hill in open woodland, with the expectation that the aggressive Tarleton would make a headlong. On January 17, 1781, he deployed his army in three main lines. Tarleton's army, after an exhausting march reached the field and attacked immediately; however, the American defense-in-depth absorbed the British attack. The British lines lost their cohesion as they hurried after the retreating Americans. When Morgan's army went on the offensive, it wholly overwhelmed the British in the only double envelopment of the war, nearly eliminating Tarleton's force.

Game turn: 20 min.
Units: regiments and battalions
Map: one hex. = 40 m
Complexity: 5/10
Solitaire: ​​8/10
Playing time: 2 hours

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