VaeVictis Special Game  Issue #177- (November - December 2024)
VaeVictis Special Game  Issue #177- (November - December 2024)
VaeVictis Special Game  Issue #177- (November - December 2024)

VaeVictis Special Game Issue #177- (November - December 2024)

£16.50
(VAT Free)
Earn 16 Loyalty Points
In stock
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Part Number
VAJ177
Brand
VaeVictis

Number of pages 80
Publisher Cérigo éditions
Language(s) French - Rules for game in ENGLISH available free online as a PDF

Information

SYNOPSIS

NEWS HEXAGONS

Into the Whirlpool
Next War Iran
Italia 1917-1918
Shiloh, 1943-1945
Sea Wolves
Java Sea
Special OPS #12,
ASL Roads to Rangoon
Doomed Battalion
BOARDGAMES

Valley of Tears
Aliens
Western Front Ace
Aces of Valor
Europe in Turmoil
Kingmaker
Air & Armor
TGD Utah
Bonaparte Eastern Empire
Kings of Rome
HOBBY

Des étudiants s’invitent au combat : Pendragon
FIGURINES

Stalingrad 1942, le scénario
Nordic Forces/Team Yankee 2e partie et fin
Scénario Pillage
Twilight of the Emperor
Battletech
Scénarios 1814
Stranger Things campagne 7TV
« Pour paratge et onor »
SCENARIOS

ASL
M44
ART OF WAR

La campagne de l’armée du Nord 1870-1871
WARGAME : The Campaign of the Army of the North 1870-1871

This is an operational game, with combat forces (army, corps, divisions, brigades, columns or decoys) making point-to-point movements on a map representing the northern part of France, from Rouen to Lille and Amiens. Infantry, cavalry, artillery and siege artillery units are hidden and placed on tables for each combat force identified on the map. Their status is tracked: full or reduced strength, supplied or unsupplied, fatigue level - rested, fatigued, exhausted. Movements are made using activation markers, which randomly determine the number of combat forces that can move during a turn. The initiative can pass from one side to the other depending on the number of combat forces moved in the previous turn. There are two combat resolution tables: one for pitched battles and one for sieges. A dozen random events add chrome, uncertainty and replayability by influencing movement, combat and visibility of enemy forces.
Victory points are earned by controlling objective cities or winning pitched battles.
The Campaign of the Army of the North contains two independent scenarios: the opening battles for control of Amiens (2 turns, introductory scenario) and the full campaign (10 turns).

Game turn: one week
One combat factor (= 1 squadron, 1 battalion or 1 battery)
Distance between two zones: 20 km on average
Complexity: 6/10
Solitaire: ​​3/10
Playing time: two to five hours

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