VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)
VaeVictis 170 - Special Game issue (October/November 2023)

VaeVictis 170 - Special Game issue (October/November 2023)

£16.50
(VAT Free)
In stock
+
Part Number
VAJ170
Brand
VaeVictis
Information

SYNOPSIS

ART of WAR

Lützen 1813
The Arab Conquest of the Levant

NEWS HEXES

War for America
12 h at Maleme
Sleepwalkers
Barrack Emperor
Under the Southern Cross
Clash of Sovereigns
On to Richmond
Tactics & Strategy 47
BOARDGAME

Europa Universalis 2
Onus Traianus
Inferno
Storm over Jerusalem
White Plains
Saďgon
We are coming Nineveh
Traces of War
Las Navas de Tolosa
The British Way
HOBBY

Des étudiants s’invitent au combat 4e partie
Donald Featherstone
Maléfices
FIGURINES

Au contact : Indochine 1945-1954
Galley and Galleons
L’empire des Hauteville, Campagne en Sicile XIe
Scénarios XVIIIe
Game of Thrones
Silver Bayonet : The Carpathians Castle Fier
Shakos et Baďonnettes : raid sur les Calanques 1813
SCENARIOS

ASL
M44
NEWS RULES

What a Cow Boy
Mad Dogs & Englishmen
Tales of Men
Myths and Monsters
Blood Bilge and Iron balls
Musket & Springfields
ART of WAR

Jurgurthine war

WARGAME with die-cut counters

The Jugurthine War is the name of the conflict between the Roman Republic and the Numidian king Jugurtha between 112 and 105 BC.
We have retained, thanks to Sallust, fairly detailed information on this war, it is nevertheless the first time that this conflict is covered by a game on a strategic scale.

Complexity: 4/10
Solo play: 3/10
Duration: 2-3 hours
One turn: about two months
Combat unit: approximately 2 000 cavalry or 4 000 infantry
One hex: 25 km

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