VaeVictis 152 Special Game Issue (Sep/Oct 2020)
VaeVictis 152 Special Game Issue (Sep/Oct 2020)
VaeVictis 152 Special Game Issue (Sep/Oct 2020)
VaeVictis 152 Special Game Issue (Sep/Oct 2020)
VaeVictis 152 Special Game Issue (Sep/Oct 2020)
VaeVictis 152 Special Game Issue (Sep/Oct 2020)
VaeVictis 152 Special Game Issue (Sep/Oct 2020)

VaeVictis 152 Special Game Issue (Sep/Oct 2020)

£15.95
(VAT Free)
In stock
+
Part Number
VAJ152
Brand
VaeVictis
Information

Synopsis

Boardgames
Little Land
Charlemagne
Waterloo C3i
Marengo
Ostkrieg
Custoza
Verdun Steel Inferno
Great War – BEF
Combat
Paris 1919
Scenarios
Advanced Squad Leader : USSR 1941
Memory 44 : USSR 1942
Figurines
Chain of Command
Scénario Craonne 1814
Mousquets et Tomahawk v2
La Garde
Les éléphants à BannerWar
DBA
Victory at Sea
New rules
Mortem & Gloriam
Team Yankee
Oathmark
Twilight of the Soldier Kings
Infamy, Infamy!
How to choose
PC games WWII
Art of war
Campaign of "L'armée de Châlons"
Wargame with die-cut counters.
End of August 1870. Bazaine and the principal French army have shut themselves up in Metz for a week. The marshal had time to send a message indicating his desire to attempt an exit if a rescue army arrived. But since then, there has been no news. To break the encirclement, Mac Mahon, at the head of the army of Châlons, receives the formal order from the government to rush at Metz to liberate its brothers in arms. The army of Châlons, composed of disparate elements (troops from Africa stand alongside the mobile guards of the Seine), must remain grouped and must move quickly to avoid being taken at the flank by the German troops. The Germans, commanded by Moltke himself, still believe the French to be at Paris, covering the capital. But the city of light is not his objective for the moment. His goal: the destruction of the French regular armed forces in a decisive battle.
Through this game, the evolution of the marshals of the 2nd Empire, will you be able, like Mac Mahon, to cross the Meuse in time and go to the rescue of Bazaine’s army ? Like Moltke, will you manage to catch the French off guard and definitively vanquish the only enemy regular army still in movement?
A game by Arnold Giraud-Moser

Complexity : 7/10
Solo playability : 6/10
Duration : 3-4 hours
One turn = 1 day
One counter = 1 division (and 1 SP = 2000 men, 1000 cavaliers or 2 batteries)
Scale : 10 km between 2 zones

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